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Raid Bosses and You.

 
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Pokefrmbhind

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PostPosted: Wed Aug 06, 2008 2:17 pm    Post subject: Raid Bosses and You. Reply with quote

As we progress from Boss to Boss and tier to tier, raid bosses and their abilities constantly change, with that, the way you handle the fight will also change. Here are a couple quick overviews of fights we've been handling and how you as a rogue should battle them.

Gruul
-CoS can remove the slow debuff from Ground Slam. Save your CoS for this . Once you get a hang of this you will never die during ground slam!
-Spread out from your fellow melee dpser and tank.
-Rupture/Deadly Poison him all the time.
-Move away if you are in Cavein.
-Dont overagro the second tank in agro list or you will get hit by hurtfulstrike. I will also see to it that Daegor personally appoints you "Aggro-Retard" in guild info.

Magtheridon
-During Chaneller phase, you should pay close attention to interupt Dark Mending. Dont let them heal or Bluetherin will literally rip your face off.
-After that it's just tank and spank. Hit magtheridon from the back (he has no tail sweep). Don't be near the front of him, his cleave will rape you.
-Keep your self heal up around 32%, because at 30% you will get hit for 6k.
-Avoid Cave in at all periods of the fight and things should be fine.

Lurker
- This fight is a piece of cake for us, with Deadly boss mobs be sure to watch out for Whirl, 3-4k physical damage to everyone in melee range and slightly further + knockback. Can't be dodged. Happens 5-8 seconds after every Geyser and after the Spout. Melee can avoid this by running to the outer edge of the platform. Nothing aggravates me more than seeing retards standing there taking unnecessary damage.
- 2nd ability we have to watch out for is Spout, Happens every 45ish seconds, starts at his primary target, moves clock- or counterclockwise for 360 degrees, sprays the entire platform with water and is a guaranteed death for anyone caught in it. Can be avoided by running or diving under the platform. When under the platform be sure to continue DPS'ing and when he has passed over you jump out, so as not to take anymore unnecessary damage.
- The 2nd phase of the fight Lurker will despawn and adds will appear, typically we rotate counterclockwise from the island that is to the left of Lurker when facing his back. Melee down the 3 mobs and be prepared for a Spout.

Void Reaver
-From what we've experienced a pretty cookie cutter tank and spank, again always behind the mob and be wary of threat.
-1 ability we are susceptible to is his "Pounding" Deals 1850 - 2550 arcane damage to everyone within 20 yards of Void Reaver every second for 3 seconds. Happens every 12 seconds. Keep in mind this is spell damage, and thus can be resisted by using your CoS. Using your Deadly Boss Mods pop CoS when Void Reaver is 2 seconds from casting his Pounding. Rinse and Repeat every time CoS is available.
-If past experience has taught us anything as rogues in this fight, it's that we're going to fucking die. There just hasn't been enough healing power to keep the melee up throughout the first 60%, so timing your CoS is very helpful here.

If you have any questions about tactics or anything rogue related feel free to ask myself or any of the other rogues that have been doing this for some time. Generally we are very insulting and condescending, but that's what makes us so great.
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